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Looking into the world of Carmack's Doom through the Oculus Rift

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"When people have sort of hacked together first-person demos with head mounts before, they usually have to wind up pretending they're a mouse, which gives you this very limited interface," master of the Doom franchise John Carmack told me in a meeting during QuakeCon 2012. "It's like using it as a controller rather than really looking into the world."

Carmack would like to fix that, and he is now working with Palmer Luckey and the highly talked about Oculus Rift in order to do so. By combining Luckey's hardware with Carmack's software, they hope to remove a lot of barriers gamers typically experience when trying to immerse themselves in a virtual world.

When I put on the VR headset to look into the new and improved world of Doom 3 BFG Edition, I almost lost balance. My brain seemed to be fighting with itself in terms of where my body was, physically. I knew I was standing in a hotel room of the Hilton Anatole and that moving my feet wouldn't have any impact on my gameplay, while at the same time I felt like I was running through corridors on Mars, dodging fireballs from imps as I played Doom.%Gallery-161678%

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